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Advertise with Us. Remember Me? General Rules. Reviews Rules. Results 1 to 10 of Thread: Legends of Steel: Barbarians of Lemuria edition. Thread Tools Show Printable Version.
I really like this game. It's basically the original BoL game, but set in a more normal swords and sorcery setting, with actual mammals. The biggest problem I have with the original is that it is extremely lizard-centric. The system is quite light, being roll 2d6 over 9 to succeed. Characters have four stats Strength, Agility, Mind, and Appeal. They also have four general abilities Brawl, Melee, Ranged, and Defense. Finally, they choose four careers from a list.
All these categories are rated from 0 to 4 -1 is possible, but I would strongly recommend against it. Character toughness is rated in Lifeblood, which is basically hit points, which is equal to 10 plus their Strength. Careers add their score to any related action soldiers improve combat, physicians can heal, and sorcerers can use magic.
It's very open, and I expect career ranks to get used quite a bit in play. Characters also gain Boons stuff like Nightvision and Disease Immunity. Flaws are also available including stuff like Fear of Fire and Combat Paralysis. Characters also have Hero Points, which allow them to get rerolls and other benefits in game.
They automatically start with 5, and can trade some in for additional Boons. Combat should be fast, though I think Armor is a bit too limited. Then again, high Armor values will make characters very hard to hurt. The Armor system is based off of the original BoL rules, not the version found in BoL 2e which came out after this book.
I expect most combats will be over in a few rounds, as long as armor is limited. If heavier armor becomes common, combats will take longer, but I'm not really sure that's a bad thing. The magic system is pretty vague. There are guidelines for three levels of magic in sorcery, priestly magic, and alchemy. Level one spells are fairly easy to cast, but limited in scope. Level three spells are hard to cast, but can be very effective.
The GM is going to be largely responsible for what he will allow or not. Sorcery looks to be geared towards summoning demons, blasting heroes with lightning, etc.
There are possible side effects that can deform a sorcerer especially the level three spells. Sample requirements like casting times, taking damage, etc. Priests also have access to spells, and they have to make sure they don't anger their god.
The GM should have a list of Domains that the god is concerned with. Spells in these domains will be easier to cast for a priest he rolls 3 dice and keeps the best 2 results. Priest must perform sacrifices, meditations, or similar actions to placate their god. Alchemists largely create their spells ahead of time. They make items such as potions, artificial arms, flying machines, and golems.
More powerful items are harder to create including potions. There are rules for villains and rabble. Villains will be very similar to players in power and they get Villain Points. Rabble are basically easily defeated mooks, which is appropriate for the genre.
The system fills the first half of the book. The second half details the continent of Erisa. A color map is featured on the back cover of the book and a black and white expanded version is included in the text. The world has a very Conanesque vibe.
Lizard men, sorcerers who summon dragons, a large empire on the brink of collapse, slavers and slaves, etc. I think it's well done, though I would personally use this game with the Mongoose Conan supplement Road of Kings , which details Hyboria. There are two short adventures in the back, which help show what the setting is like.
Regarding the book production, I have the hardcover version from Lulu. The binding is great, and the hardcover is quite tough. The paper is good, and the text is easy to read. A do believe the game needs another proofread, as there are a number of typos found throughout the book. Overall, it is a well-made book that should last years. Last edited by danbuter; at PM. Cheap print version. Bushi D6 Samurai and D6! Bushi setting map.
A minor nitpick: officially, even combat-related careers generally do not provide bonuses in combat; the combat abilities are strictly separated from the careers. That is incorrect. In this edition, the careers such as soldier and mercenary specifically state that bonuses may apply to combat.
If that is the case I stand corrected. I own both Legends of Steel and Barbarians of Lemuria and often combine the settings so I might be mixing them up.
Anyway, great game, fun system. Excellent fit for the genre. Some of those do not include the basic rules, however. Last edited by 3rik; at PM. I got the Savage Worlds edition a while back, and I was a bit disappointed. It felt cartoonish and bland. I expected something Conanesque, and what I got was the Conan saturday morning cartoon. No biggie, but when I mentioned this over at tBP, the author threw a hissy fit, which really soured me on the whole thing.
One of the uses for Legends of Steal is to read how someone else used Barbarians of Lemuria for a full setting treatment. It is quite helpful in that way. There may be some confusion to those that read this review on how careers are handled in combat under this setting. Rather than adding a career to the appropriate attribute level though, the most appropriate combat ability level is added. Careers are used as modifiers under specific situations where a career is played to provide a modifier.
For example, assassins may be allowed an additional bonus when striking unaware enemies, or gladiators may be allowed to make special manoeuvres that could give them a slight edge over an opponent.
But such a manoeuvre would most definitely not work twice on the same opponent. These rules are the same as Barbarians of Lemuria. Rather than adding a career to the attribute level though, the most appropriate combat ability level is added. I had some time to clarify. Any comment I add to forum is from complete boredom.
I was right after all, then. Originally Posted by HombreLoboDomesticado. It was a one-shot and I was merely a player. The Gm and I were the only ones familiar with the rules and repeatedly had to explain how career scores could not be added to combat rolls Barbarians of Lemuria has an elegant set of elements that work together.
It is not a ramshackle game at all, even though it is written with brevity. So, I certainly share your like of it Hombre. Simon is working on a Mythic edition of Barbarians of Lemuria, which is at least a year from publication, but he does have a draft available at Beyond Belief's forum. It could be used for ideas for Legends of Steal or any other Lemuria based game.
I understand he is very receptive to play test feedback. The Mythic edition appears to be a careful selection of additions, with editing and new layout art. So, he seems to be placing careful attention on the game. No worries. Thread: BoL: Mythic Edition.
Barbarians of Lemuria...or Legends of Steel: BOL Edition, Which would you buy?
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Legends of Steel (Barbarians of Lemuria)
Legends of Steel: Barbarians of Lemuria Edition will include the complete Barbarians of Lemuria rules and the complete Legends of Steel campaign world. Log In. New Account or Log In. Hide my password. Get the newsletter. Subscribe to get the free product of the week! One-click unsubscribe later if you don't enjoy the newsletter.